Welcome to the Creeper's Lab! We have multiple Minecraft servers and an active community, mostly focused on playing Survival mode. We also have special games, events and contests! If you're not already playing with us, please don't hesitate to join. Newcomers welcome!
You don't need to register to quickly join and look around our main survival server, but you will need to in order to play. Register today!
The various server maps have been migrated tonight to new addresses. If you have bookmarks, please update them!
All maps are now powered by the main web server instead of being attached to each Minecraft server instance, hopefully removing that load from the game. This has the effect of giving us URLs that are much easier to remember! Additionally, the new adresses mean that the maps will be available from about everywhere, even behind corporate or school firewalls. As a last detail, I've lengthened the time before a given map times out.
February is here, and it's now time for our next seasonal event! We're going to be doing something completely new this time around, too. You're being tasked with designing a parkour course, in creative mode! After the rmonth is over, the best levels will be added to the Games section in a new parkour setting, available to be played at all times by everyone!
For those not familiar with the parkour concept, it involves an area where your goal is to get from point A to point B. Various obstacles like thin platforms, challenging jumps, ladders to grab, lava pits and more make this more difficult. You thus need to move properly, either through running jumps (carrying you further out) or slow movements as to not fall off the track.
As indicated above, we'll be doing this in creative mode, so you don't need to bring any supplies - you have unlimited amounts of everything to work with! Keep in mind that your challenge must be playable in adventure mode, which is like survival within protected areas (that is, no block placing/breaking).
The available building areas are large, likely too large for most people. The goal isn't to create the largest course, it's to make the best designed and fun ones. Tight, compact designs are equally as valid as linear stretches. Don't hesitate to wall off the majority of the given area if you need to.
Each section is surrounded by bedrock, which must remain as-is. You can place other blocks to cover it up, of course. Additionally, players mustn't be able to get so high as to see over the walls. Add a roof if you want or need to.
A sample starting location has been provided in each spot. It can be moved or rebuild as-is anywhere; the current location is only a reference. Be creative with your placement! The materials and shape must remain the same, though. This is to create an effect of consistency on the eventually released maps, letting people know where they should go. Teleporters to bring the players in and out will be added. Until then, be sure to mark where players should begin, and where they will end.
To claim a lot, find an available one, break the sea lantern marking the spot, then place your name on a sign at the top. You have the option of creating multiple courses if you want, by securing several lots. However, you can't link two lots together to expand your building space. If you make multiple entries, each will be evaluated separately. Each player can only win once, the highest scoring entry taking priority. Extra building spaces will be added as needed.
In order to help you test your setup, button toggles between adventure and creative mode can be added on your starting point on request. Contact me (DrCossack) and I'll get on that right away! Should you fall off or get stuck during testing, you can use /kill to return to the spawn point.
The contest begins NOW and will end of February 29th, 2016 at 23:59 Eastern time. This being a leap year, you get an extra day to playtest your entry. Hurray!
A new, nearly blank world is available for this event under the Seasonal label. You can access it from Laurasia's TransHub, in Central. The entire world is set to creative mode with flight abilities.
The first, second and third place entries will earn their builders 50, 30 and 15 Merit Points respectively. As a bonus, a single Merit Point will be going to each person who has claimed a lot and did some work (finished or not).
A preview of prizes that can be earned through Merit Points was made last December for those who need a refresher.
On top of this, all of the best playable entries (not necessarily the top 3) will be available to play within the Games section at a later time. Many players will get to experience what could be a key feature of the Creeper's Lab!
As a closing note, I'll need two judges to help me evaluate the look and design of the various areas along with the playability of each one. Please contact me through the forums if interested!
Update on 2016-02-06: Clarified the rule about the start/end platforms. You need to have the quartz surrounded by nether brick, although it can be moved anywere!
As previously announced, the Games section is now live!
About the Games section and how it works
The Games section can be easily accessed from anywhere at anytime by using the Lobby. When in-game, type /lobby to access it, then simply walk (or run!) up to the Games section. Various portals found within will bring you to your destination. You can leave the games at any time then travel back to wherever you were in survival gameplay.
There are a few important points to keep in mind:
There is no cross-server chat. When you enter a game, you can chat with your fellow competitors, but not with anyone in the lobby, playing Survival, at affiliates, or IRC users. Likewise, to cut down on the amount of useless notifications and chat, whenever possible, each game instance will be isolated. That means that people playing in, say, a PvP arena will not be able to chat with fighters in another arena. If you want to keep on chatting with people on the global network, I suggest that you join the chatroom.
Supervision will be mostly automated. Unlike the Survival servers, odds are that the staff won't be keeping a near-constant eye on the place. The game servers have been configured to not allow any blocks to be broken, and various chat filters have been implemented to keep things as clean as possible. Repeated offenders and general nuisances are likely to be banned nonetheless.
There is no need to be registered! Visitors can freely jump in and play games at any time, hopefully giving everyone more people to play with. Feel free to invite your friends over for a quick rounds, even if they don't feel like registering, since they don't need to for this!
With that said, the first game to be made available is...
After a limited trial run last year, the popular TNT Tag is making its grand return as the first 24/7 game available on the Creeper's Lab!
How it works is simple: several contestants can join a dedicated arena. Once enough are in, the first round will start: some players get randomly cursed with a TNT block on their heads, while others are empty handed. The goal of the game for the first group is to tag others with their TNT, passing it along. Those that are empty handed must flee and remain clean. At the end of a countdown, the TNT explodes, removing from the game those that didn't manage to pass it off in time. New assignments are set, another round starts, and the whole thing continues until only one player is left standing!
Right now, one arena is available to participate in: the Dome. More will be added as needed, either to accomodate more players or to offer a different landscape to fight in!
As I've indicated previously, there are at least two other game modes scheduled to be added to the Games section in the coming weeks. More details will be posted once they're ready, so please look forward to more content!
If you have any questions, feel free to reply to this news post.
Everyone is invited to join us next Events Night, this Saturday at 10pm Eastern time, for the launch of the Games section of the Creeper's Lab! You'll be able to see how it's all structured and play the first rounds of what will hopefully be many! A first game will be introduced that night, with at least two more set to be added in the next few weeks.
I'm not telling just yet which game will be the one first available this Saturday, but I can give you a hint: it's the return of something that some of you had a chance to try in the past, and that you've been clamoring to see again ever since...
See you then!
The season may be cold, but many of you showed good spirits in participating in the Christmas village contest last month! Once again, three judges went from entry to entry, scoring them from 0 to 10 and providing comments. This was done by myself (Dr. Cossack), Magic, and a special team of MediaKlepto and her mom, the latter being known for loving such villages!
Without further delay, our winners...
First place: Kagato
Second place: Anonymous_SoFar
Third place: AshaLina
Congratulations to all three, plus all other contestants for their efforts! You can view the full list of entries, plus their scores and attached comments, on the results page.
Kagato wins a chest filled with light sources to help him through the long winter days, plus 50 Merit Points! Anonymous_SoFar gets 30 points, while AshaLina earns 15. Everyone else who claimed a lot and did something to it also earns one token Merit Point. You can now view the updated leaderboard to see how things are coming along!
The next seasonal event will happen this February and will feature something completely new for the Creeper's Lab... Stay tuned!
At long last, I'm happy to announce that the achievements system is BACK ONLINE! It's been a long time, so I'll reexplain how it works for the sake of our newer players. You can also find further down some information about how things evolved since the last time this was available.
The achievements system on the Creeper's Lab is a completely separate thing than the ones available in vanilla Minecraft, with different targets. These go from the simple (Tarzan Hates Jungle - Destroy 100 vines) to the more challenging (Master Creator - Place 100.000 blocks), making you travel the server (Sunset Ride - Ride the Transoceanic Line) or scratch your head (Master of War - Unlock the power of magic). As of this writing, there are a total of a HUNDRED achievements available, all of which return from the initial set (more on that below). You can see the full list on the forums, while you can track your own progress from your profile.
The newly earned achievements can be viewed on the website itself, below the list of servers, and are also announced in-game by a global announcement. These lists are updated every 30 minutes, so you won't immediately be able to tell if you've earned one. To get an initial update on your profile, you'll need to login to any survival server and wait a bit. This means that, in the upcoming days, you'll see plenty of messages as people make their initial login!
Note that the statistics used for this are only pulled from the survival servers. Actions done at affiliates or in the upcoming Games section aren't counted.
What happened between then and now?
This section will explain what happened and changed in the past year for our more veteran players.
As a reminder, the achievements system used to have 150 targets and was taken down when the Laurasia (then-Survival) server was upgraded to 1.8. What was meant to take a few weeks eventually turned into a rather difficult upgrade process due to various unexpected developments:
- Name changes needed me to port everything to be UUID-based instead of player name-based, and the plugin I was using at the time to track the player stats wasn't compatible with that. As such, I had to pick a new plugin, which stores its data in a completely different format, and adapt to that.
- Internal MC stats aren't reliable. I initially wanted to base the new system on the internal stats tracking system by Mojang, and made some decent headway in that direction, until I realized that every time a player first connected post-1.8, the server would actively WIPE their data instead of migrating it over to a new format. That was enough to tell me I needed to use something more reliable instead, something that I could control.
- Multiple servers are now available, with Rodinia and Gondwana being run separately. I wanted to make sure that players could also score achievements from these locations, as limiting the goals to Laurasia would probably make some players feel like they had no other option if they wanted to build AND earn achievements.
A change of plugins means some reorganization, too. Since the data format is different, I was forced to reset everyone's numbers to 0 on most goals. Only the number of visits done were kept (such as, say, the number of lighthouses found). I retained which achievements were earned in the past, though, so you won't need to do things you already completed succesfully before the system was put to sleep. You can already confirm this from your forum profile. Additionally, I've granted for bragging rights a special forum badge to the 7 players who managed to top the leaderboard before the reset!
I removed 50 achievements from the previous set, as many of the statistics that I tracked are no longer available under the new system. I'm planning to return some of these at a later date through other means. This unfortunately means that we're missing some of the classics (Smitten By God - Take damage from lightning) that I know you loved to work on!
My goal is to add another 50 targets once we've upgraded to 1.9, with a mix of previously seen targets and brand new ones focusing on the newer content. There's no specific deadline for this, especially since no release date for 1.9 is known yet.
Until now, have fun earning those achievements, or thinking about what new challenges will be coming to the future!
Last night's event took a bit of time to get started, but once things went underway, lots of fun and deaths happened... as we were hoping! Details below from Link, plus a Miranda-related PSA!
Several players attended and died for their love of... I dunno, I told them to kill each other! Seven players paid their admissions and fought bravely in PvP and Spleef until victors were chosen. Our brave fighters were; DrCossack, Toad_, MurderMerls, axe_y, Beetledoze, Primagen102, and Coneva... Our victors, however...
axe_y chose the wither fight after spleef and came out victorious, the other winners gained prizes in the previous post.
I thank everyone who played and hope you all had fun, hope to see you at future events and just around the server.
As a side note, for those of you playing on Miranda, a segment has been opened on the message board for all Miranda related materials. You can post ideas, events, etc there.
Greetings and Salutations to the Netizens of Miranda,
I know all of you are fond players of our affiliate, Creeper's Lab, infact you're required to be trusted there to even gain access. As such, you're all familiar with the weekly awesome that is Event Night on Saturdays. In light of the offerings of Event Night on Creeper's Lab, I thought to offer a similar, but completely different approach in Miranda to add a bit of change to the gameplay.
As most players know, and those who don't, that since Miranda is moreso focused on building and providing blocks, that KeepInventory is always on. Nobody likes trying to build something and getting blown off the scaffolding, or accidentally letting go of shift to plummet to your doom and thus losing everything. Players are accustomed to this being a specialty of Event Night on Creeper's Lab, so what could possibly be an offering to players of Miranda to give them something to look forward to?
This special evening is held on Wednesdays, 6PM EST (5PM CST). Giving players the weekend events on Creeper's Lab (Event Night 9PM EST Saturday), and the chance to join in on anything happening on Miranda mid-week. It also opens up things for players unable to make it on the weekends.
But KeepInventory is always on, what could possibly happen? Well, since Miranda IS focused on building (but not limited to!) during Contractor's Evening, a special shrine has been built that contains a single button. A button! Glorious! What could this button possibly do? To aide in the building of larger/taller structures with many hard to reach areas, this button will give the players the magic abilities of FLIGHT. The shrine can be found near spawn between the nether portal and Wayward Oak Condominiums. Flight is NOT automatically given to players, as they may not choose to use it, so you must visit the shrine to gain the ability and it will last until the end of the evening. Do note, if you disconnect, the ability will be turned off, so you must revisit the shrine.
I do hope this newfound ability will give players the ability to reach higher skies for building and new ideas for events, PvP, and other such goodies.
In light of Contractor's Evening, to get some imaginations going on what can be done... I'd like to run an event this Saturday, December 19, on Creeper's Lab.
We'll all gather at The Wither Pleasure Lounge in Lurking Skree Nether Fortress. To get there, take the End of Time from the nearest TARDIS or TIMEGATE > PVP & Arenas > Wither Lounge. You may bring equipment as you see fit for PvP, players who do not have the equipment such as armor, will be provided a suit of armor and a sword as to help even the events out.
During this PvP tournament, before the round, participants will be given the ability to fly, giving more maneuverability than just standard ground PvP. Do be warned, as this IS in the wither lounge, mobs might just appear to give you trouble so be on guard! There is an entrance fee of 1 diamond, but you may participate in the PvP even if you do not pay the diamond.
Winners of the PvP will gain as follows:
3rd: 5 Iron Blocks and 5 Gold Blocks
2nd: 10 Iron Blocks, 10 Gold blocks, and 5 Emerald blocks
1st: 15 Iron Blocks, 15 Gold Blocks, 5 Emerald blocks, and a special Wither hunting sword
Players who payed the admission fee of 1 diamond will all receive an iron block for participation, then those who paid will move to ColdStone Crematorium adjacent of the Lounge. There they will play Nether Spleef until one victor comes out on top. The winner will get the choice of: Take all the diamonds from the admission, OR take a chance at facing and defeating a wither for the precious Nether Star to make the elusive Beacon.
The player ranked second in Spleef will obtain what the first did not choose, either the diamonds or a wither fight. Third place will get two diamonds.
I hope players of Miranda will enjoy the new addition and possibly entice new players to give Miranda a try. I would like to make a note of thanks to Dr. Cossack for allowing me to become an affiliate of Creeper's Lab and the community that made the Lab what it is. As I am also a member of Creeper's Lab, I enjoy playing with all of you on either server, so feel free to drop ideas for events, builds, and other server related guff for Miranda or if you have event ideas for Creeper's Lab, forward those to Dr. Cossack and I'll see you there!
- Masterlink (Skreelink)
The middle of December has come and gone, which means that it's getting late for your Christmas shopping! Ha ha ha ha!!
... Wait, wrong line.
The middle of December has come and gone, which also means that half the building time alloted for the Christmas village contest is now behind us. Worry not, though, for there is plenty of time to jump in even if you haven't started yet! Spruce Hills has been expanded a few times already due to the popularity of this event, and more plots have been added to be built on. Don't hesitate if you've been thinking about jumping in! All participants will win some Merit Points, giving them a chance at winning some prizes!
Prizes to be won!
Speaking of Merit Points, here's an update on how that's progressing along with a preview of potential prizes.
As I've indicated previously, Merit Points are being assigned to each participant in the various seasonal events through the year. So far, this includes the Sand Castles contest, the Halloween event, and the Christmas village building contest. As always, you can track your progress in your profile by entering your player name at the top of any page of the Creeper's Lab. You can also view the leaderboard on the forums. The more points you have, the better chance you have at winning prizes!
The current plan calls for a full year of events before winners are drawn, so that will happen in July 2016. Until then, there are plenty of upcoming events to gather points!
Once that year is over, a set number of winners (at least 3) will be determined. Each person will then get to choose a prize from the pile, making sure that they get something that they want! But what's in the pile, you say? What am I earning these points for? Surely it can't be worth the effort (and fun) I'm putting into this! Here's a preview of some of the prizes that will be available...
- $20 Amazon.com gift card - Buy what you want!
- Plush squid - I have one at home, and now so can you!
- A selection of Steam games - For some single or multiplayer fun!
- Lego Minecraft #21119 - The Dungeon - For real-life block handling!
More will be added over time, so stay tuned for the full list... and keep on participating!
Now that we've reached December, it's time to roll a few updates!
New Christmas cards!
The Christmas cards are back for a third year!
For those who don't know, I'm sending for the holidays a real, custom Christmas card in the mail to whoever wants one, anywhere in the world. All you need to do is submit your name and full postal address, including country!
You can two ways to claim yours. Go to Laurasia and visit the seasonal park in the Residential District (north from the Community Center). You'll find a giant mailbox in said park. Get a book from it, write your address, then submit it! Alternatively, if you're unable to come on the server, you can enter your mailing address on this special page.
I empty the list of addresses after each year, so be sure to submit your name and address again even if you did so in the past! I also have a limited quantity of cards left over from 2014; please include a note if you'd like to receive one of these as well. All cards will be shipped later this month.
Resource pack update
The Christmas resource pack has been updated by Sphenicus! This latest update includes the recent changes of the standard resource pack (new paintings and sounds), plus some new music tracks to help you enjoy the holidays. You can download it, along with all available addons, on the
resource pack page.
It's getting cold...
It's getting cold out there, and reports have surfaced about frozen sidewalks and rivers. Watch your step!